Why Was the Future So Loved?

17 12 2017

Hi guys! With Retro still in development and more updates being talked about, I had a thought last night. One of those thoughts when you’re trying to sleep but your brain is like “nope”. It was why the Future was so great in the first place?

In early-2011, FusionFall finally received its first and only long-awaited expansion. It was hardly an expansion really and more of a replacement with a few small updates such as Nanos but shush. This update replaced with the Future with the shorter, still kinda cool Academy. The Academy took place in the Null Void for basic training, Providence HQ’s Petting Zoo for advanced training and Mt. Neverest for the graduation.

It was still nice in a way. It showed Cartoon Network was still capable of making new things ater Grigon left the scene sometime in 2009 and brought back a lot of NPCs previously only seen during the 2010 Birthday Bash such as Fred Fredburger and Major Glory. However, it was still met with… unfavourable views, from myself and many other veterans of the game because, as I said, it removed the Future.

AND here is where we get to the point. Why was it loved so much compared to the Academy? Why are we happy the Retro and Legacy teams are bringing back the Future? There are a variety of reasons actually, so let’s go through them, shall we? In no particular order…

The Story

(Ugh WordPress just gets worse and worse sometimes…) Long ago in a distant land time, there were cutscenes. Yeah… that’s not all by the way. As some of you may know from Retro, the game started with you, the hero, participating in Dexter’s recent time machine experiment. The experiment is going well, until Dex’s hapless sister Dee Dee sneaks in and screws it up, flinging you further into the future than intended. The future being apocalyptic. You suddenly went from a nice, sunny day, to utter destruction. The skies as green as the aliens invading. Yes; aliens. Planet Fusion had arrived in your absence, raining green, glowing egg-sacs known as terrafusers.

These things do more than spew out Fusion Spawns; they ooze out acidic, poisonous Fusion Matter, tearing the Earth apart bit-by-bit. You arrive in Tech Square, confused, bewildered as to what’s going on. Ben Tennyson and Numbuh 5 find you and take you up to speed. Numbuh 2 then needs your help retrieving a transmitter and soon, you find yourself saving Dexter from a Fusion, thus giving you your first Nano, Buttercup. Not long after, Tech Square falls to Fuse. This all seems like too much to take in but you get your chance to get your bearings as Numbuh 2 sends you to Sector V. Your mission; rebuild the time machine that brought you here. With Dexter gone, it’s up to Mandark and Numbuh 2, with help from Eddy, Eduardo and more.

On your journey through the ruins of the suburbs, you learn more about what is at stake here and how urgent it is to go back to the past. As you eventually step into the newly-rebuilt time machine, you get to say good-bye to all who have helped you. You feel a slight worry about them. You’re going to the past to save them from all this but you can’t help but think what might happen to them while you’re gone. Time is a strange concept.

The Academy on the other hand… is more simple. Fuse has already been defeated so many times that this apocalyptic future no longer exists. You are now but a simple soldier, training through the Academy to learn how to beat Fuse, defeating a few Fusions along the way.

The Length and Features

The Academy. This usually took around an hour to beat, maybe half that. This might not seem so bad, but the Academy had so little to actually do. Do a number of missions, beat a few Fusions, ride Lady Rainicorn to Sector V. The Future took as long as a whole weekend, and that’s if you had no life like me anyway.

It’s true; longer doesn’t always mean better. You might be watching a movie but wishing it would just end because it’s 3 hours long or something, but the Future was so long because there were so many things to do. It had a lot of things you would find in the Past such as Monkey Skyway Agents, S.C.A.M.P.E.R.s, Croc Pot, etc. These were all there to introduce you to the features in the Past and to get you used to them. Not to mention there were so many missions.

The main story of recreating the time machine, which acted as the first Guide quests, being handed out by Computress, the introduction to the Ben 10 Adventure quests, which saw you helping Vilgax (which would later be important to the Adventure in the Past), Numbuh 2’s, Eddy’s and Eduardo’s Nano missions, and more. You could explore parts of the Suburbs which you would later revisit; Sector V, Pokey Oaks, Peach Creek, Goat’s Junk Yard, Candy Cove, Genius Grove and of course, Tech Square, albeit only in the Future. You might even uncover some things such as how the wormholes in the Past actually grew in size over time (the one in Genius Grove being the largest), the fountain in Genius Grove that only ever was in the Future and some people even managed to glitch through the invisible wall at Candy Cove and enter what was the Sweet Revenge Infected Zone… or what was left of it, anyway. All this was enough to keep you occupied and have fun!

The Golden Age…

And the final reason many people held the Future in so high regard… because it was considered the golden age of the game, especially the first year of release; 2009. Updates were just about every month, or at least they felt like it. Whether it was an actual in-game update like new missions or a simple contest like that one time the FF team had an art competition.

The events were immense fun. Unfortunately I was not able to participate in many of them in the Past. All events were in both time periods, but there were usually a lot more to do in the Past. For instance, the Easter event of 2009 had the players go through newly-opened Fusion portals. These portals sent you to Fusion lairs, only instead of enemies, there were Coco’s eggs. Most of them were bad but some had cool, rare items. However only one was in the Future, many more in the Past. But was it still fun? Heck yeah!

And probably the main thing in this section, for me at least, were the Nanos. The 2011 expansion changed how gaining Nanos worked. Instead of being given a Nano mission each time you leveled up, there would be a number of Nano missions available to you at different levels that you may receive from the respective NPCs. The level cap was still 36 however and some Nanos were only available through codes. Even the Ice King was originally a code Nano but was given a mission of his own. I… did not like this much.

It made the whole Nano system seem more of a novelty than giving the feeling you’re actually getting stronger. The code Nanos were all right (save for Gumball and Darwin, who had only one emotion and were terrifying) but nothing beat the feeling of victory when you get a new Nano after defeating a Fusion and levelling up. It would have made a much better expansion if the game raised the level cap a little and added new missions to suit it. Beggars can’t be choosers, I suppose. But the point is, all the good stuff was pre-2011. Sure, we had new Nanos and the Unstable Nano (which was stuck at Van Kleiss because CN lost interest again), but… the Future era was just so amazing.

So… tl;dr: the Future was loved because it made the game bigger, longer, gave it an actual story and it was more fun.

*Whew* I don’t know if that was longer or shorter than I expected, but there’s my thoughts. Do you agree? Disagree? Did I forget something? I mean no one comes here anymore but ya know. 😛

Anyway, cya!
~Oliver Zombieweasel


FusionFall Retro is OUT!

2 08 2017

Well, partly, anyway.

Yesterday, the long-awaited FusionFall: Retro, the remake of original game, was meant to be fully-playable. Unfortunately however, the devs suffered a database leak and so the release had to be delayed. Luckily, the devs were considerate enough to release the game bit-by-bit over the next week or so. Today, we can play through the tutorial at our leisure! 😀

Unfortunately (again), there are some things missing. The Settings menu isn’t available (or was it ever available in the tutorial anyway? I don’t see why not but eh), neither is the chat or emotes, not even character selection; every time you boot up the game, you’re sent straight to the tutorial. If you’re wanting to explore more than just the apocalyptic Tech Square, I would recommend you wait for a few days, maybe even until tomorrow, but if you’re looking for a quick nostalgia-trip, I say play this immediately! Or, y’know, as soon as you can.

The full post, along with the install and a little bit of troubleshooting should you have trouble installing (which I personally didn’t but it’s there if you need it) can be found here.

Have fun! (And yes, I know I missed some Legacy news over the past year almost, sue me.)

EDIT: The post also says laptop touchpads are not supported but… they are? Well it is on mine anyway.

Anyway, cya!
~Oliver Zombieweasel

Fusions from the Underworld

1 11 2016

Part 2 of… 2? 😛

Hey guys! ‘Tis Halloween (for 7 more minutes over here as I’m typing) and part 2 of the Legacy DevBlog is up! Today’s featured spook is…


Everyone’s favourite, Tom Jones Dracula! 😀 Yep, the Count is back with items! For those who don’t know, Dracula was the second character added to the game after release (the first being Cheese). He appeared in Halloween 2009 to give pumpkin C.R.A.T.E.s to everyone. For a fee, of course. One of these items were the hologram set, which normally was just plain black, but during certain events (this included), the set would change its look.

Anyway, onto what’s actually new:


Nano Dracula! He’s a Blastons type and is apparently younger than Dracula, but I don’t think so. 😛 Actually he’s the first new Nano that I know of where the type has been revealed… That’s… that’s actually all I have to say about the Nano. Onto the Fusion!


The Master! I mean… Dracula. 😛 The Legacy team decided to remove the classic Fusion eyes and replace them with… normal red eyes. On Fusion Dracula, they don’t look so bad, but on Fusion Grim…


No. Just… just no. Redesigning the Powerpuff Girls, I can handle. They looked much better. I can handle it. But this? No. Especially the mouth that gets me.


This is the original Fusion Grim. I admit, maybe the Legacy Fusion eyes would look better on him… but the fact they added that mouth makes him look more than a Fusion Spawn with a body than anything else. :\

Rant over. Back to Drac. There’s not much left to tell other than he’ll be at the Eternal Vistas with some missions, most of which involving Bloo…

Yep. That’s pretty much it for now. Stay safe, happy Halloween and…

~Oli Zombieweasel

Meet the Reaper… Costume

24 10 2016

It’s that time again! Where Halloween stuff comes out a month early and everyone forgets about Halloween and skips to Christmas for some odd reason. To us FF veterans, Halloween has some special significance. It was this time 7 years ago when FusionFall got its first event. The skies were as black as night (because they were), Planet Fusion was a mere shadow on the moon, Dracula made his first appearance, we got free stuff and the music was changed to that of the Nowhere Triangle Infected Zone.


It was actually the biggest event FusionFall ever had. For the reasons above and we all got great stuff in both the future and past. Sure, people in the future got stuff in later events, but hardly anything compared to this.

Anyway, enough about 7 years ago. Now onto this year!


Legacy is posting these news as two-parters. This week is part one with part 2 coming presumably next week. The above picture is of the Batty Bloodsucker. Some of you may remember these things as just normal enemies, but now it’s a super boss like Don Doom and Mad Max. Only unlike those guys, Bats has bodyguards, so be on your toes and bring yer friends! But defeat him and you get…


This cool Billy & Mandy stuff! (I need that Jack O’ Lantern hat though.) More on the way of course, but this is just a teaser. Why spoil the surprise…? Batty isn’t the only boss you’ll get to fight either.


To the left, we have some of the original monsters from the original game, whilst to the right, we have Legacy’s boss variants. Personally I think the boss Cryptworm could have its textures given more of the classic Legacy update, but hey. It probably won’t be that much bigger than a normal Cryptworm boss, so hey.

That’s it for this time! If you want to check out the original post, it’s always on the Legacy site here.

Anyway, cya!

~Oli Zombieweasel

Powerpuff Save the Day!

21 08 2016

Another month, another DevBlog from the Legacy team! This time from a more well-known series, The Powerpuff Girls! Some of you may have noticed on the Legacy page that the Pic of the Day (or Pic of the Fort-Day, at times. Is… is “fort-day” a word? Y’know, like “fortnight”, only every 2 days rather than 2 weeks? No? Oh…) this week has been full of sugar, spice and everything nice. This is because the team have been getting us ready for the next DevBlog.

Others may have noticed on these Pics that the girls have had a bit of a retexture. That is something you would expect in Legacy, since it’s from 2016. So far. But it’s more than just a HD thing. Models have also changed to make them more consistent with each other.



Makes sense given they’re triplets n’ all. 😛 I love seeing how Legacy is remaking NPCs and Nanos. It’s so glorious to see your favourite characters in marvelous HD rather than 260 quality back in the original game. It was 2008, CN, c’mon!

Along with these new model and texture fixes, NPCs will also now have…


Okay… I’m making it seem like I’m sarcastic here, but I’m actually mildly excited for this. If I recall, only Bloo had any form of facial expression other than whatever his facial texture had. He had those weird-looking eyelids (3D eyelids do not work on 2D eyes…) and a functioning mouth. Chowder could also move his mouth I think, but that was it. Other characters simply blinked. Now with this, if Mandy decided to dance, she would look happy!

Eh, who am I kidding? Mandy never looks happy.

NPCs aren’t the only ones to have this either. Nanos do too!


*Gasps* What’s this I see? A Nano Belladonna?!


No longer would Blossom, Bubbles or Prof. Utonium look at the Buttercup Nano and not question where you got her before doing the I’m Not Dead missions! Maybe. To be honest, I have no idea how early you’ll be able to obtain her, but like the Buttercup Nano, Belladonna is Blastons.

But that’s it for this month, presumably! Cya!
~Oli Zombieweasel

It’s My Birthday…

5 07 2016

Hi guys. Normally I wouldn’t post when it’s my birthday (I think), but yeah. It is. The universe thinks it’s OK for me to be 20 already. Hasn’t it met me?! I’m hardly even mature enough to be 20! Just look at this site, I’ve been running it since I was 13! 😛

…Wow, really? 13? Just over 6 1/2 years!

Lvl 25 Photo

I looked so young… *sighs* I still miss that Candy Pirate set… never did find out what happened to it.

So anyway yeah, I’m 20 today and I don’t like it. That’s all. Nothing new FusionFall-wise. Cya!

~Oliver Zombieweasel

Bring Me the Nano of Larry 3000

1 07 2016

Hey guys! So as you might already know, more info on Larry 3000’s role in FusionFall: Legacy have been revealed.


As you may remember, Larry also appeared in the original game in Numbuh Two’s time lab during the mission Time to Go and was the primary focus of the mission Bring Me the Head of Larry 3000, both of which were deleted after the 2011 expansion, being both Future-only missions.


Apparently, there was also an event planned involving the Time Squad cast but unfortunately, that was planned. So now it’s being used in Legacy instead!

He was revealed early into Legacy’s development with the Otto-Matic Assumptions missions, which have now been told in more detail. The story being similar to Flapjack’s search of Bubbie in the original game. In FusionFall, Stormalong Harbour was destroyed by Fuse and Flapjack, K’Nuckles and Bubbie were separated. Flapjack’s missions in Leaky Lake involve searching for clues to find Bubbie, but to no avail.

In Legacy, the Time Squad satellite was sent to our current time and Larry, Buck and Otto fled to Earth in escape pods, which Larry landing in Goat’s Junkyard, with Buck and Otto’s whereabouts both unknown. With a little help from Coop, Larry is able to make contact with Buck Tuddrussel and the three start looking for Otto, dreading the worst.


Of course, Larry also has a Nano. Unfortunately, you’ll have to level up quite a bit before you can obtain him, presumably in the 20s or 30s. Heck, I don’t even know what the level cap is going to be in Legacy! His powers haven’t been fully thought up yet, but you can be sure a Recall ability is going to be one of them. Because, well… it’s Recall. 😛 I also expect him to be either an Adaptium or Cosmix… but these are just assumptions. Otto-matic ones! 😉

Okay, I’ll stop…

You can read the news post here and the full DevBlog here. Some of Nano Larry’s animations have also been revealed!

 I’m liking that new energy shield look. Finally, more shielding. 😛

Anyway, cya!
~Oliver Zombieweasel