Happy Birthday, FusionFall!

14 01 2019


Jesus heckin’ Christ on a stick with a side of fries! Time sure flies, eh? (That was not meant to rhyme…) I mean it felt slow, but still? It’s just… somehow hard to believe… the passage of time… like time… moves…? How does that work?!

*ahem* Anyway. Yep! I’m back from not posting anything about Knishmas, even though I totally was going to! 😀 Yeah, I kinda broke the Christmas Day post, eh? >.> But that’s fine now, it’s all over until this year. Right now, we be celebratin’ because it has been 10 years today since Fuse decided to invade this pitiful planet!

We’ve seen the awesome trailers. We’ve celebrated the original Birthday Bash. Seen new missions, new NPCs, new events, new features. We’ve seen Grigon go out of business, Cartoon Network abandon the game after bringing out the mostly-disliked expansion, the eventual closure, and the eventual-still re-opening thanks to the FusionFall Universe team! All followed by Halloween, Knishmas, and now this. What a time to be reminded you’re now an adult with responsibilities!

I must confess though, the 10th anniversary for me was back in November. I joined during the 2nd-to-last sneak peek. Yep. Too late to receive the Alien X mask (>.>), yet early enough to remember that everyones’ characters had to be deleted, forcing everyone to begin anew come the final sneak peek, to which we were awarded the Cryptid Batpack. Still wanted that mask…

I also unfortunately could not have played the whole 10 years, on OZw anyway. For the game was never officially released outside N. America. There were plans for it, but they never came to fruition… so while people in the US could buy unlimited access, I would be stuck in the Future for over a year… y’know, after Grigon’s bankruptcy. So I missed out on all the cool stuff. If Grigon had just released the game in other countries like they said they would, they might have stayed in business a little longer, but I digress. Of course, no one could have played the whole decade technically due to the game’s closure in 2013, but eh.

As you all know by now, there’s a big celebration at the Pokey Oaks gazebo. As much as 6 enemies known as Party Poppers can be found, spawning a bunch of Birthday Bashers when defeated, which drop quite a lot of loot. Guaranteed, too. A lot of these are new to Retro too, not found in the original game. And there’s almost 70 items to get, so go find a group and get grinding! Items include (but of course are not limited to); Fusion tendrils, Nergal outfit, Clockwork rewound outfit, Fallen Angel wings, and some clothes normally only found on NPCs, such as the green KNDefense outfit.

I leave you now with this.

10th anniversary

Birthday Bash.png

Happy Birthday, FusionFall!

~Oli Zombieweasel


It’s Terror Time Again!

26 10 2018

Well, it’s that time of year again! Kids are going door-to-door, threatening the simple homeowners to give them sweets or face justice, the autumn breeze is getting chilly, people are warding off evil with vegetables, and the sky is darker than my heart.

Yes, Halloween is almost upon us and you know what that means~ For the first time since 2009, FusionFall is having a proper event to celebrate the occasion! Fred Fredburger has plunged the world into eternal night like that one part of The Wind Waker, and Dracula is selling pumpkin CRATEs at ridiculously high prices.


Fred Fredburger.png

Okay, Fred doesn’t really do anything. But he has got textures and a slightly new model I believe, plus voice clips straight from Be a-Fred, Be Very a-Fred, and Keeper of the Reaper. God tier episodes, I might add~
Dracula however, I mentioned is selling pumpkin CRATEs. For 20k a pop. If you’re short on cash or would rather spend your hard-earned taros on something else, you can also grind them from monsters close to your level. You won’t be notified at this time that you got one (except in the chat log. They’re treated as EGGs), but they’re usually there.

From these CRATEs, you may get one of the 4 or 5 mummy sets, the Big Chill set, the Cherufe set (that’s this giant Godzilla-like thing from The Secret Saturdays), or just random junk.

Where can you find these two? The Spooky Oaks gazebo of course! They’re surrounded by a bank, potion shopkeeper, Nano machine and a Holosuit vendor. Speaking of which, the Holosuits now have their Fusion skeleton look, and the vendors are now selling the mask and wings, apparently also set for future events, so once Halloween’s over, might wanna keep ’em, just in case.

Now, me being me, I also have a couple issues. For one, these event-only items (so far at least), are non-tradable, which is fine. But that also means you can’t sell them. Not to mention each mummy set is lvl 5, which no stat changes between them. You can upgrade them, sure, but if you’re anything above lvl 5, they’re useless, whatever the colour. Not to mention rather ugly in my opinion. So 98% of the time, you’re going to find  a trash CRATE anyway. The Big Chill set by the way? Lvl 0.

Back to the cool stuff though, the game also has one new track unique to Retro. While 2009’s Halloween event played the Nowhere Triangle theme, this year we have something new, not heard anywhere else in the game. Also an unused track in Orchid Bay’s Cutts & Bruises Skate Park IZ. So be sure to check that out!

For a full list of patch notes, be sure to check here!
Have a safe and fun Halloween, everyone!
~Oli Zombieweasel

My Thoughts on Retro

17 10 2018

I know, I know. I’m late, what else is new? But the Past is finally out! Has been since late-September, actually. I was going to post about it but ya know how I am. >.>

So instead, I’m going to voice (or, type) my thoughts on Retro so far. Oh yes, I have problems with Retro. Not much and they’re not game-ruining. Just a nuisance. First of all, even with all these, I absolutely adore this game. It was brought back in its prime. No Academy, no emotionless Gumball or Darwin Nanos, no frustrating Nano Buttercup mission from Belladonna with the almost-impossible-at-that-level enemies and Fusion and irritating platforming!

*Ahem* Anyway. Yes, this is the pre-Birthday Bash release of the game. We have vehicles still (well, some of them at least), all the world missions released over the first half of 2009 (excluding events of course), and all the NPCs at the time. Pretty basic stuff, and some of you may know how much I loved 2009 FusionFall. “So what are your problems?”, I hear you ask. Well.

For one; enemy aggro. In the Future, it’s just how it’s always been. Good for beginners. In the Past? You can fly to Mars and still be aggroed. It’s fine in some areas, particularly in the Suburbs. Get to Downtown/The Wilds however, and there’s nowhere to hide. I don’t remember much about the smaller things of this game, but the aggro radius I’m pretty sure wasn’t this large, and it makes places like Steam Alley (which was already a pain to cross) practically impossible to get through without dying at least once. And if you wanna try Sunny Bridges Auditorium for instance? Just make sure you defeat some enemies below before you start using the cannon.

“So why don’t you use a Sneak Nano?”
You see. This is my second problem. Nano powers have been nerfed. Or, Sneak has, at least. It works still, but in a lot of places, you might as well just not use it. Use Revive or Heal instead. I think Heal’s been nerfed too, but I’m not entirely sure on that. Still beats dying to a Barrel Basher.

Finally, the vehicles. I get that this is the 2009 build, but would it have killed them to add hovercars? Or at least vehicles that actually go faster than a Run Nano. At least then I wouldn’t have to hear Numbuh 2’s voice all the time in the Suburbs. And yes. That voice gets annoying quickly. Please, just stop. (Off-topic slightly but I once saw someone use Numbuh 2 for the speed boost only to deactivate him again. Was that a mistake or were you just too lazy to cross the road?)

Are those my only gripes with the game? So far… yes. Apart from that timed mission in Townsville Park where you have to set up three beacons in the Fissure for Max, y’know the one. You have plenty, and I mean plenty of time to link up the first two, but make just one mistake on your way to the last and you might as well try again. If they can reverse those two, it’d be actually doable. As for everything else, it’s just how I remember; repetitive with the amount of travel you have to do, with only like 5 different mission types, and an unbalanced weapon/armour system. But also fun, no matter your age.
Almost all of us, who have played since the original, we’re all adults now. The guys behind Retro and Legacy, the wiki, Xtreme, me, we all played all those years ago, almost a decade now. Some of us are even married now! And yet, there’s something about this game that brings us all back together. Is it the nostalgia? Perhaps. Or maybe Cartoon Network actually made a flawed, but fun game.

With all my issues here, I do recommend playing. And not just so I get my viewer stats back up again. 😉
~Oli Zombieweasel

Retro is now in Beta!

9 08 2018

Mhm, you heard right!
Now, I know this post is very late. I’ve been busy playing the game if you can believe that… but it’s almost time to dust off this ol’ site and get back to doin’ the news! *Cracks fingers*

So, first off if this is the first you’ve heard of it (I don’t imagine how but whatever), this is just a sneak peek right now. The one we were promised wayyyy back in March. This is to test things such as server stability and catch any bugs the developers might have missed. We’re test dummies, if you will. In a way. So if you find any problems with the game, be sure to email the team at contact@fusionfalluniverse.com, or use the forums.

As such, only the Future is playable, some missions are either non-existent or have missing objectives and anything involving player interaction is off-limits. You can still chat and emote, just not do things such as email or trade. The testing is expected to last until sometime on Friday. If things go well, however, they’ll consider extending that time.

Fortunately, things seem to be going almost-flawlessly. I do have an issue with Nano stamina, however… I emailed support the other day about it and they say it depletes and replenishes at the same rate as the original game, but there’s a very clear difference. Previously it would take 10 minutes (more-or-less) to drain fully, but here, it takes around 3-4. Believe me, I’ve been playing long enough… others have noticed too, it’s not just me. Hopefully it’s sorted soon but we’ll see. It’s beta after all, I suppose.

Is that my only gripe? Yeah, pretty much. Forall the Toontown players out there, Retro has been made possible thanks to the team behind TT: Infinite. Criticize Infinite and its team all you like but at least they managed to very-almost-faithfully recreate the game from many of our childhoods and/or teen years and had a very smooth beta, even on the first day! True, not a lot of FusionFall players compared to Toontown… like maybe 30-to-1… but nevertheless. This has been, at least in my experience, a perfect, well-prepared sneak peek. And not a lot of fan-run games like this can say that, I’m sure.

Future Oli

So come on in, the Fusion Matter’s fine!

That’s it for now. See you next update! Anyway, cya!
~Oli Zombieweasel
Main source
Retro’s site

UPDATE: The dev team has decided to keep the game up and running, updating the game whenever one is ready! The mission cap however will be disabled after today so make sure you make a character as soon as possible.

Why Was the Future So Loved?

17 12 2017

Hi guys! With Retro still in development and more updates being talked about, I had a thought last night. One of those thoughts when you’re trying to sleep but your brain is like “nope”. It was why the Future was so great in the first place?

In early-2011, FusionFall finally received its first and only long-awaited expansion. It was hardly an expansion really and more of a replacement with a few small updates such as Nanos but shush. This update replaced with the Future with the shorter, still kinda cool Academy. The Academy took place in the Null Void for basic training, Providence HQ’s Petting Zoo for advanced training and Mt. Neverest for the graduation.

It was still nice in a way. It showed Cartoon Network was still capable of making new things ater Grigon left the scene sometime in 2009 and brought back a lot of NPCs previously only seen during the 2010 Birthday Bash such as Fred Fredburger and Major Glory. However, it was still met with… unfavourable views, from myself and many other veterans of the game because, as I said, it removed the Future.

AND here is where we get to the point. Why was it loved so much compared to the Academy? Why are we happy the Retro and Legacy teams are bringing back the Future? There are a variety of reasons actually, so let’s go through them, shall we? In no particular order…

The Story

(Ugh WordPress just gets worse and worse sometimes…) Long ago in a distant land time, there were cutscenes. Yeah… that’s not all by the way. As some of you may know from Retro, the game started with you, the hero, participating in Dexter’s recent time machine experiment. The experiment is going well, until Dex’s hapless sister Dee Dee sneaks in and screws it up, flinging you further into the future than intended. The future being apocalyptic. You suddenly went from a nice, sunny day, to utter destruction. The skies as green as the aliens invading. Yes; aliens. Planet Fusion had arrived in your absence, raining green, glowing egg-sacs known as terrafusers.

These things do more than spew out Fusion Spawns; they ooze out acidic, poisonous Fusion Matter, tearing the Earth apart bit-by-bit. You arrive in Tech Square, confused, bewildered as to what’s going on. Ben Tennyson and Numbuh 5 find you and take you up to speed. Numbuh 2 then needs your help retrieving a transmitter and soon, you find yourself saving Dexter from a Fusion, thus giving you your first Nano, Buttercup. Not long after, Tech Square falls to Fuse. This all seems like too much to take in but you get your chance to get your bearings as Numbuh 2 sends you to Sector V. Your mission; rebuild the time machine that brought you here. With Dexter gone, it’s up to Mandark and Numbuh 2, with help from Eddy, Eduardo and more.

On your journey through the ruins of the suburbs, you learn more about what is at stake here and how urgent it is to go back to the past. As you eventually step into the newly-rebuilt time machine, you get to say good-bye to all who have helped you. You feel a slight worry about them. You’re going to the past to save them from all this but you can’t help but think what might happen to them while you’re gone. Time is a strange concept.

The Academy on the other hand… is more simple. Fuse has already been defeated so many times that this apocalyptic future no longer exists. You are now but a simple soldier, training through the Academy to learn how to beat Fuse, defeating a few Fusions along the way.

The Length and Features

The Academy. This usually took around an hour to beat, maybe half that. This might not seem so bad, but the Academy had so little to actually do. Do a number of missions, beat a few Fusions, ride Lady Rainicorn to Sector V. The Future took as long as a whole weekend, and that’s if you had no life like me anyway.

It’s true; longer doesn’t always mean better. You might be watching a movie but wishing it would just end because it’s 3 hours long or something, but the Future was so long because there were so many things to do. It had a lot of things you would find in the Past such as Monkey Skyway Agents, S.C.A.M.P.E.R.s, Croc Pot, etc. These were all there to introduce you to the features in the Past and to get you used to them. Not to mention there were so many missions.

The main story of recreating the time machine, which acted as the first Guide quests, being handed out by Computress, the introduction to the Ben 10 Adventure quests, which saw you helping Vilgax (which would later be important to the Adventure in the Past), Numbuh 2’s, Eddy’s and Eduardo’s Nano missions, and more. You could explore parts of the Suburbs which you would later revisit; Sector V, Pokey Oaks, Peach Creek, Goat’s Junk Yard, Candy Cove, Genius Grove and of course, Tech Square, albeit only in the Future. You might even uncover some things such as how the wormholes in the Past actually grew in size over time (the one in Genius Grove being the largest), the fountain in Genius Grove that only ever was in the Future and some people even managed to glitch through the invisible wall at Candy Cove and enter what was the Sweet Revenge Infected Zone… or what was left of it, anyway. All this was enough to keep you occupied and have fun!

The Golden Age…

And the final reason many people held the Future in so high regard… because it was considered the golden age of the game, especially the first year of release; 2009. Updates were just about every month, or at least they felt like it. Whether it was an actual in-game update like new missions or a simple contest like that one time the FF team had an art competition.

The events were immense fun. Unfortunately I was not able to participate in many of them in the Past. All events were in both time periods, but there were usually a lot more to do in the Past. For instance, the Easter event of 2009 had the players go through newly-opened Fusion portals. These portals sent you to Fusion lairs, only instead of enemies, there were Coco’s eggs. Most of them were bad but some had cool, rare items. However only one was in the Future, many more in the Past. But was it still fun? Heck yeah!

And probably the main thing in this section, for me at least, were the Nanos. The 2011 expansion changed how gaining Nanos worked. Instead of being given a Nano mission each time you leveled up, there would be a number of Nano missions available to you at different levels that you may receive from the respective NPCs. The level cap was still 36 however and some Nanos were only available through codes. Even the Ice King was originally a code Nano but was given a mission of his own. I… did not like this much.

It made the whole Nano system seem more of a novelty than giving the feeling you’re actually getting stronger. The code Nanos were all right (save for Gumball and Darwin, who had only one emotion and were terrifying) but nothing beat the feeling of victory when you get a new Nano after defeating a Fusion and levelling up. It would have made a much better expansion if the game raised the level cap a little and added new missions to suit it. Beggars can’t be choosers, I suppose. But the point is, all the good stuff was pre-2011. Sure, we had new Nanos and the Unstable Nano (which was stuck at Van Kleiss because CN lost interest again), but… the Future era was just so amazing.

So… tl;dr: the Future was loved because it made the game bigger, longer, gave it an actual story and it was more fun.

*Whew* I don’t know if that was longer or shorter than I expected, but there’s my thoughts. Do you agree? Disagree? Did I forget something? I mean no one comes here anymore but ya know. 😛

Anyway, cya!
~Oliver Zombieweasel

FusionFall Retro is OUT!

2 08 2017

Well, partly, anyway.

Yesterday, the long-awaited FusionFall: Retro, the remake of original game, was meant to be fully-playable. Unfortunately however, the devs suffered a database leak and so the release had to be delayed. Luckily, the devs were considerate enough to release the game bit-by-bit over the next week or so. Today, we can play through the tutorial at our leisure! 😀

Unfortunately (again), there are some things missing. The Settings menu isn’t available (or was it ever available in the tutorial anyway? I don’t see why not but eh), neither is the chat or emotes, not even character selection; every time you boot up the game, you’re sent straight to the tutorial. If you’re wanting to explore more than just the apocalyptic Tech Square, I would recommend you wait for a few days, maybe even until tomorrow, but if you’re looking for a quick nostalgia-trip, I say play this immediately! Or, y’know, as soon as you can.

The full post, along with the install and a little bit of troubleshooting should you have trouble installing (which I personally didn’t but it’s there if you need it) can be found here.

Have fun! (And yes, I know I missed some Legacy news over the past year almost, sue me.)

EDIT: The post also says laptop touchpads are not supported but… they are? Well it is on mine anyway.

Anyway, cya!
~Oliver Zombieweasel

Fusions from the Underworld

1 11 2016

Part 2 of… 2? 😛

Hey guys! ‘Tis Halloween (for 7 more minutes over here as I’m typing) and part 2 of the Legacy DevBlog is up! Today’s featured spook is…


Everyone’s favourite, Tom Jones Dracula! 😀 Yep, the Count is back with items! For those who don’t know, Dracula was the second character added to the game after release (the first being Cheese). He appeared in Halloween 2009 to give pumpkin C.R.A.T.E.s to everyone. For a fee, of course. One of these items were the hologram set, which normally was just plain black, but during certain events (this included), the set would change its look.

Anyway, onto what’s actually new:


Nano Dracula! He’s a Blastons type and is apparently younger than Dracula, but I don’t think so. 😛 Actually he’s the first new Nano that I know of where the type has been revealed… That’s… that’s actually all I have to say about the Nano. Onto the Fusion!


The Master! I mean… Dracula. 😛 The Legacy team decided to remove the classic Fusion eyes and replace them with… normal red eyes. On Fusion Dracula, they don’t look so bad, but on Fusion Grim…


No. Just… just no. Redesigning the Powerpuff Girls, I can handle. They looked much better. I can handle it. But this? No. Especially the mouth that gets me.


This is the original Fusion Grim. I admit, maybe the Legacy Fusion eyes would look better on him… but the fact they added that mouth makes him look more than a Fusion Spawn with a body than anything else. :\

Rant over. Back to Drac. There’s not much left to tell other than he’ll be at the Eternal Vistas with some missions, most of which involving Bloo…

Yep. That’s pretty much it for now. Stay safe, happy Halloween and…

~Oli Zombieweasel